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Vampires are supernatural nocturnal creatures by nature. Their supernatural abilities give them certain perks which allows the player to experience the full depth of their race.
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Immortality |
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Vampires gain 1% Increase in all stats every minute up to a maximum of 20% while they stay in the shadows and resets when the vampire dies. |
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Feeding Grounds |
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Vampires that have recently fed gain 5% critical rate that lasts until first death and 5% increased haste for 25 seconds |
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True Sight |
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This ability allows vampires to see invisible enemies or track down targets below 20% HP |
Werewolves or more commonly known as Lycanthropes are powerful and prideful creatures of the day and night. Viewed as the superior and rightful rulers of Tumac due to their ancestry. Players would be able to experience massive damage dealing classes playing as Lycanthropes. Enjoying unique beastial perks, forming your own packs with friends, marking territory and raiding enemy settlements.
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Thrill of the Pack |
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Reduces the defense of enemy by 10% and can be stacked on by other werewolves |
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Silverback |
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Empowers the werewolf's defense reducing damage taken by 20% for 5 seconds |
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Thrill of the Hunt |
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While in a state of hibernation 1% of HP is restored every 3 seconds and removes all movement impairing effects |
The human race are a complex race of warriors, descendants of the soldiers of the old world. Having battle hardened techniques and mastery of the dark arts has allowed them to become a major power house in the continent of Tumac. They are skilled in many aspects of combat and life skilling. If players were looking for a more balanced gameplay then choosing the human race would be the ideal choice.
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Human Spirit |
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Blast a beam of sunlight at the target dealing 20% of targets total health on vampires only |
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Adrenaline |
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When below 20% health defense is increased by 50% and damage is increased by 30% lasts for 15 seconds |
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Morality |
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Regenerates 20% health of friendly target over 10 seconds |